The objective of this paper is to present the role of the relationship between the location and financial performance of local government units. One of Poland’s largest voivodships, Wielkopolskie, was used as an example. Recent acceleration of suburbanisation processes not only results in socioeconomic changes in municipalities surrounding cities but also affects their financial performance. To attain the aforesaid objective, this study used variance analysis to investigate the significance of the differences in the financial ratios between the units analysed by location (measured as the distance of rural municipalities from district towns and from Poznań, the region’s capital). The research proved that the closer a municipality is to an urban centre, the greater its financial autonomy, liquidity and investments, yet at a higher level of debt. Also, the proximity to Poznań is a better determinant of the differences in financial performance than the location close to smaller urban centres.
The aim of the article is to measure the sustainable development of rural areas of the Wielkopolska region and define the role of the Rural Development Programme for 2007-2013 in reinforcing developmental changes. The conducted research measured sustainable development for the year 2015 (in three dimensions: economic, social and environmental), and shows the spatial variations of the analysed phenomenon. As the next step, the awarded funds were measured and their impact on sustainable development was assessed. The measurements were carried out with the use of a synthetic measure, while the relationship between the level of development and the level of the awarded funds was assessed using analysis of variance. The research comprised rural and rural urban municipalities in the region. The findings demonstrate significant variations in the level of sustainable rural development in the Wielkopolska region.
The article examines the integration of the video game sector into regional innovation policy in Poland, using Greater Poland [Pol. Wielkopolska] as a case study. The analysis focuses on the relationship between the expansion of the game development (‘gamedev’) industry and the priorities of the Smart Specialisation Strategy (RIS 2030). The mixed-method approach was employed, combining quantitative analysis (data on microenterprises, students, and graduates by ISCED fields) with qualitative research (a review of educational offerings and infrastructure supporting the sector). The study is complemented by a content analysis of the RIS strategy and the mapping of potential links between the video game sector and the existing regional specialisations. The findings reveal the presence of a well-developed yet spatially concentrated gamedev ecosystem in the region, alongside its absence from formal innovation policy frameworks. The article concludes with proposed integration scenarios and recommendations for future directions of support for the video game sector within the RIS.